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After his most recent crime spree, Arnold Wesker is taken to Arkham and apparently "cured" by Dr. Hugo Strange. A new career as a children's entertainer lies before Wesker ... but can he escape the shadow of Scarface?
When the Batman takes a blow to the head during a fight with the Penguin, Gotham is left without its defender while an amnesiac Bruce Wayne must consider if he's a coward or not.
A new villain, Gearhead, makes his first appearance robbing a charity race, and Batman soon finds himself forced to upgrade the Batmobile to keep up with the cybernetic bad guy.