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A new villain, Gearhead, makes his first appearance robbing a charity race, and Batman soon finds himself forced to upgrade the Batmobile to keep up with the cybernetic bad guy.
After his most recent crime spree, Arnold Wesker is taken to Arkham and apparently "cured" by Dr. Hugo Strange. A new career as a children's entertainer lies before Wesker ... but can he escape the shadow of Scarface?
The Joker is on a rampage when he gets hold of Bane's injection system and turns himself into a rampaging beast.