请调整浏览器窗口大小或者请使用手机查看!
When Ace spots the man who abused him into becoming a sport fighting dog, he chases him and gets lost from his guardians.
When Terry goes missing, Wayne and Max go searching for him.
Batman investigates a mysterious vigilante who is somehow linked to a teens' counseling center and wants to attack people who torment them.
Ardent players of an in-depth virtual reality role-playing game are recruited by the supposed creator of the game for his own purposes.
Batman must battle a gang of cyborgs made possible by blackmailing a bionics specialist.
Batman and Stalker must work together to stop the Kobra cult from unleashing a fearsome bioweapon on the populous.
Batman meets a good-hearted artificially intelligent robot assassin on the run from his creators.
Terry has a school project where he must constantly care for a baby simulator, even when he's out in the field as Batman.
An arrogantly intrusive reporter with a special ability to become intangible discovers Terry and Bruce's big secret.
To support his family, a desperately unemployed advanced weapons engineer must steal vital materials for an illegal arms deal and elude Batman to do it.
Terry investigates a troubled child reform camp that is more like a prison.
Batman is blackmailed by a bomb threat to protect a member of the Society of Assassins from Curaré.
When Commissioner Barbara Gordon sees Batman committing murder, she initiates an all-out manhunt for him while Bruce Wayne investigates what really happened.
A status-seeking nerd illegally buys a robot girlfriend, only to have it become dangerously jealous.
In order to have his revenge, Shriek makes the speech of the population of Gotham City incomprehensible and demands Batman surrendered to him to stop the chaos.
McGinnis' high school seems to be haunted by a poltergeist.
A young girl with telepathic powers calls to Batman for help.
Terry and Dana's relationship is strained when Terry's Batman duties get in the way of their relationship. Receiving a flower, Dana believes it's from Terry but comes to realize it's from an unexpected stalker.. with some unexpected friends.
Batman investigates a ring of troubled kids who are so addicted to powerful virtual reality fantasies that they will do anything to continue them.
Batman finds Ten determined to rob a rich underground poker game supposedly to save her family and he struggles to decide whether to trust her.
Batman finds himself the quarry of an augmented hunter seeking the ultimate challenge.
A girl genius finds herself unaccountably harassed by Jokerz at school and she begins to suspect Terry is responsible.
When a digitized consciousness of a deceased computer genius is revived, it starts causing havoc throughout the city before it decides to take over the systems of Terry's batsuit next.
When a prototype military vehicle with a disastrous flaw is abandoned and seized by Jokerz, Batman and the vehicle's creator must hunt it down before it explodes.
Jackie; a friend of Terry is being followed by a monster that seems made of soil and her "father" is not really her father.
Splicing genetics into humans is the new thing among the kids at Terry's school. The city wants to make it illegal due to overly aggressive behavior in the subjects. Batman is suspicious.