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The sliders find themselves in a perplexing situation: each time they slide into a new world they encounter the same people as in the previous world.
The sliders encounter a race of scientifically advanced aliens who hold a surprise for the quartet---they can slide at will, and intend to conquer every Earth in the dimensional spectrum.
The Sliders land in a world where Wade and Quinn's counterparts are executives up to their ears in a shady software deal.
The Sliders find themselves embroiled in a struggle among organized-crime families, corrupt government officials and dedicated G-men.
In a society dominated by psychics, Wade meets the man of her dreams---who wants her to remain with him at any cost.
When the sliders finally land in the one place that none of them want to leave---home---Quinn has doubts about their good fortune.
The Sliders find themselves face-to-jaw with a large (and angry) beast in a San Francisco that's been developed as a game preserve---for dinosaurs.
The sliders become involved in a plot involving a disgraced Federal judge, an underground resistance movement and an America under martial law.
When Quinn rescues a woman in distress in a world ruled by violence, her boyfriend swears vengeance for an imagined slight and follows the sliders through the vortex
Quinn finds himself at the center of some unorthodox corporate raiding when a gunfight earns him a reputation for being quick on the draw.
When a bizarre accident separates Quinn from the rest of the Sliders, the only hope for the remaining trio is to trust a girl with an ability to talk to spirits.
In a world where germ warfare has exterminated most of the male population, Quinn, Rembrandt and Arturo discover that they're unwitting fugitives.
The intrepid quartet lands in a world mired in mysticism and ruled by a mysterious entity known as The Sorcerer.