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Carmen kidnapps two white lion cubs and sets up her own game preserve for them.
Carmen's dream of landing on the moon inspires her to try and make it come true. She also decides to leave a little reminder of her feat- a painted silhouette of herself on the lunar surface.
The Player challenges Carmen to a low-tech crime. Carmen accepts the Player's challenge and attempts to steal the Orient Express. Zack and Ivy need some help to solve Carmen's clues and are partnered with a gaucho detective named Armando.