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Carmen goes on a 'Wizard of Oz' related heist.
Carmen steals objects that have to do with literature and the detectives follow Carmen's clues to a remote hideaway in the Swiss Alps where they think Carmen was writing her memoirs.
Carmen figures out a way to steal musical talent and transfers it to her two talentless henchwomen. She decides to showcase her accomplishment in a concert inside the stolen Sydney Opera House.
Zack and Ivy are partnered with a Russian detective as they follow Carmen's game-like clues to Hawaii for a 'winner-take-all' chess game.
The Player challenges Carmen to a low-tech crime. Carmen accepts the Player's challenge and attempts to steal the Orient Express. Zack and Ivy need some help to solve Carmen's clues and are partnered with a gaucho detective named Armando.
Carmen kidnapps two white lion cubs and sets up her own game preserve for them.
Carmen's dream of landing on the moon inspires her to try and make it come true. She also decides to leave a little reminder of her feat- a painted silhouette of herself on the lunar surface.
Carmen steals top secret genetic research and attempts to create her own dinosaur.
Zack and Ivy pursue Carmen to Ayer's Rock where she has brought items of mysterious origins together in an attempt to contact aliens.
Carmen steals parts of famous artwork to try to create her own personal masterpiece.