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The Players journey comes full circle with a mission that poses the same question they faced at the very beginning- TRUST!
A shocking announcement forces players to retrace last night's party. Later, they must embarks on a long march with death for one player waiting at the end of the road.
Party time in the mansion brings out people's true colours as the Traitors pull off a secret mission.
Four players wake up with a target on their back,
fated to be murdered by the end ofthe day! The
players can save only one, who will it be?
One Player must make the ultimate choice, while chaos erupts at the Circle of Shag and suspicions run wild and alliances unravel.
The Traitors receive a daring secret mission to be executed in plain sight. Will it blow their cover?
Players take on a grueling mission to secure the coveted shield - the only protection against murder. A blast from the past heightens suspicions leaving the players with an "identity crisis".
As the traitors commit their first murder, the players truly understand what they have signed up for. Can the innocents strike back?
Twenty players enter the palace with one chilling warning: trust no one. Who among them will become The Traitors? The game begin...