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A sales rep visits. Despite Pancake's doubts, he convinces the Piris to buy extra flippers. The penguins discover that their purchases are duds but find a clever new use for them.
The Piripenguins fall under the spell of a magical Merguin, a mermaid-penguin, who has the ability to change their personality. But all is not as it seems.
Nugget's new fitness device sparks a craze on the berg. Running, skating and jumping, the Piris battle it out to score the most points, with a surprise winner.