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Season two takes place one year after the events of last season. The Four Lands are in chaos. The re-emergence of magic has the populace terrified, and an organization called The Crimson is hunting down magic users, using fear and intimidation to sow discord among the races. Wil, scarred by the loss of Amberle and his separation from Eretria, has turned his back on his magical destiny to become a healer. But when a mysterious woman named Mareth saves Wil from a Crimson attack, he is forced to rejoin the fight.
In the final showdown, Wil must save the Four Lands; Wil, Mareth and Eretria grapple with the loss of one of their own.
Eretria confesses a dark secret to Wil; Bandon's deepest wish is granted, but with a catch.
Wil must confront his past. The bond between Allanon and Mareth continues to grow.
Bandon and his followers race to resurrect the Warlock Lord while Mareth must risk everything before it's too late.
Wil and Mareth race against time to recover an item in uncharted territory.
Wil and Mareth confront a powerful Bandon.
Wil, Mareth and Allanon travel to a dangerous territory for an answer; King Ander meets the Princess of Leah, but finds she's more than he bargained for.
With Wil trapped, Eretria and Mareth must work together to free him before time runs out.
Wil and Mareth search for answers; while visiting a nearby kingdom, King Ander seeks reinforcement and is given an ultimatum.
A year after the War of the Forbidding, Wil's new life is interrupted by a mysterious new figure. Eretria is reunited with someone from her past. Meanwhile, Allanon uncovers a plot that could send the Four Lands into darkness.
Season two takes place one year after the events of last season. The Four Lands are in chaos. The re-emergence of magic has the populace terrified, and an organization called The Crimson is hunting down magic users, using fear and intimidation to sow discord among the races. Wil, scarred by the loss of Amberle and his separation from Eretria, has turned his back on his magical destiny to become a healer. But when a mysterious woman named Mareth saves Wil from a Crimson attack, he is forced to rejoin the fight.
The Four Lands, normally a land of magic and peace, faces a threat beyond man: Demons. Banished ages ago, they were held back by a magical wall known as the Forbidding. Yet the source of that magic, the magical tree known as the Ellcrys, is dying, and thus the wall wanes. When the acolytes who tend to the tree are all killed, the wise Druid Allanon turns to Amberle, the last remaining disciple, to save the tree. Only she can take the seed of the Elven tree to the faraway Bloodfire, to replant the Ellcrys and stop the Demons. To protect her, Allanon sends the young Wil Ohmsford, a descendant of heroes past. As the two youths head on a perilous journey, Allanon and the entire Elven Nation stand together to hold back the Demons and stop them from destroying the Four Lands.