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After the large elimination, the eras must work together in order to keep their team safe from elimination; a gross feast awaits the competitors at their next challenge.
The Challengers arrive to the Arena to see classic, brutal eliminations from each era awaiting them; 16 people will fight in the sand, only 8 will return; the losers learn they will be sent off with a parting gift of karma for the remaining players.
Targets change the game as competitors must learn how to play without knowing if they'll be safe come the next elim; TJ's favorite challenge returns in the form of a Challenge history lesson; a questionable sudden death round.