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Having seen their whole team lose in elimination, one challenger must hold their entire era on their back to earn safety; cracks in an alliance begin to form as relationships across eras create paranoia and uneasiness.
A battle erupts and the players must find their inner Gladiator to take out their competition and achieve glory and safety; a vote from one team causes friends to question whether they were ever on the same.
The game takes a huge turn as the Challengers must now work as individuals to claim victory, while still repping their era; a hot and grueling challenge has one person seeing double and another wishing they could use it as an ex.