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Kazima gets news from her father in Denmark - he's living there and wants Kazima to join him. The decision is easy for Kazima to make as she enthusiastically prepares to leave.
Kazima, Ryan, and Joseph are tasked with staying behind to exchange an old wardrobe for a new one. When the wardrobe is delivered, they soon get more than they bargained for.
Ashdene Ridge is quiet, a little too quiet. With the YP acting like zombies focussed solely on their laptops, phones, and tablets, Mike has had enough. He imposes a tech ban, much to the protests of the YP. This most offends Floss - the computer game, Fable Scape, was her life. Floss' boredom grows agonizingly by the minute as she pleads with May-Li for something to do. Handed a book, Floss is hesitant but is soon sucked into a world of castles, smugglers, and secret passageways. Invigorated, Floss sets out to find an adventure for herself.