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It's swashbuckling adventure on the high skies. Boy pirate Cap'n Bill's crew has been kidnapped by the Boolooroo, so he looks to Dorothy and friends to join him on the rescue adventure of a lifetime!
Toto takes a rescue mission into his own paws!
The Wicked Witch hears wedding bells and the Wizard is for whom they toll.
Woozy has been led astray and lost. His doppelganger is a Nome King powered Trojan Horse. Who would have thought Ozma would love him just the same?
Tired of being treated as a "seedy character" by the people of Oz, Jack Pumpkinhead has the Wizard turn his head into something a little more fun: a pineapple. Jack loves the new look and even gets a girl in the process.
Ojo thinks his luck has finally changed when he finds a treasure map that he hopes will lead him to fame, fortune and riches!
When the Wicked Witch uses a new wand to suck her magic out of the Wizard, the magic morphs into a Magical Mist Monster and runs off. Now, the race is on.
When the Rainbow's daughter, Polychrome, falls off the Rainbow and straight into Tin Man's arms, the gang must come up with a plan to reunite her with her father.
Wilhelmina transfers Hungry Tiger's appetite to Lyman.
When the Undertaker's realm is cluttered with malfunctioning magic from the Wizard, he blames the Wizard, Dorothy and the gang and takes them as his prisoners. It's up to Dorothy and her friends to help the Wizard break them out.
The Wicked Witch kidnaps Santa.
Dorothy introduces Oz to Christmas.
At the annual Broomstorming Sweepstakes, the Wicked Witch and Mean Jeanne the Green will finally settle the score of their 500-year rivalry in the ultimate match-up. But how will the Wicked Witch compete without her powers?
Dorothy and friends must find a way through the Wicked Witch's giant blockade in order to make an important delivery to the Emerald City.
Marie, the Queen of the Field Mice, falls madly in love with the Cowardly Lion. But her ardent pursuit drives him into a trap set by the Wicked Witch!
The gang sets out to catch a destructive mouse that's loose in the castle, but their solution, Bungle the Glass Cat, might be even worse than the problem.
When Dorothy opens a Munchkin Elementary school, Frank and Lyman, tired of being treated like "banana brains," try to sneak in. Meanwhile, Scarecrow gets a big surprise when he discovers a "mini-him" in Munchkin class.
Dorothy and her friends must free Lion from the control of a power-hungry crown that has declared itself King of the Forest.
Dorothy and her pals must keep a powerful magical relic, the Helmet of Ozmosis, from falling into possession of the Wicked Witch or the Wizard.
When Dorothy learns that Lion might never return from the Kingdom of Dreams, she must convince him to return to the real world.
After solving a mystery for the munchkins, and feeding off of her love of hard-boiled detective movies from when her Uncle Henry used to take her into the city, Dorothy fancies herself a private eye.
When a Tin Giant (huge robot) controlled by the Wicked Witch threatens the Wizard, and then short circuits and goes out of control, Tik Tok teams with Tin Man, Dorothy, Toto, Lion, and Scarecrow to try to save the day.
The Witch Hunter has come to town after his ultimate prize, the Wicked Witch of the West. Dorothy and friends are declared to be witches. Will the true witches be revealed to the dimwitted Witch Hunter in time?
A gardening project goes awry when the Wizard's spell causes the plants to come to life and attack the gang.
When the Tin Man is captured by a group of nefarious creatures called Scoodlers, the gang must come up with an ingenious plan to save him, and themselves.
Wilhelmina casts a "Say Yes" spell on the Wicked Witch for her attitude. Her auntie starts to try things she would never have agreed to before. When the Wicked Witch changes to be upbeat, Wilhelmina must figure out how to reverse the spell.
The legendary knight Sir Hokus arrives in Oz.
After the Wicked Witch tricks the Wizard into sharing his powers for an Oztember celebration, Dorothy and her friends must stop her from making the change permanent.
When the Wizard invents a magical device called the Predictalizer that can predict with one hundred percent accuracy the day of every single citizen of Oz, Dorothy thinks things have become a little too predictable.
When Wilhelmina temporarily loses her powers, she has Frank and Lyman go undercover to try and get Dorothy's ruby slippers, but the monkeys find out that it's easy to get in too deep.
When the Sisterhood of the Witch discovers the Wicked Witch has lost her powers, a rival witch takes over her castle and now the Wicked Witch must recruit the Wizard to help regain control of the castle.
The Wicked Witch gives Ozma's unfunny Jester a laughing charm, which leaves Dorothy and crew helpless with hysterics.
Dorothy uses some Kansas know how to corral a dangerous mob of creatures known as Hammerheads before they can destroy Emerald City's new museum.
After failing Wilhelmina for the last time, Frank and Lyman are stripped of their wings and replaced. Meanwhile, their wings attach themselves to Lion and Scarecrow. Dorothy has to make things right or Frank and Lyman are, Wingmen No More.
Now that the Wicked Witch has lost her witch powers, she must turn to Wilhelmina in hopes that her niece can help her get her evil magic groove back. Meanwhile, Dorothy and the gang help the Wizard get a handle on his magic powers.
When Ozma goes on a trip, she leaves Dorothy and her friends to look after the castle. The Wicked Witch sees an opportunity to get a hold of Ozma's most powerful magic and attempts to get the Wizard to help her break into the magical vault.
The Wizard creates a device so Dorothy will never be homesick. However, when it goes awry and starts replacing things from Oz with things from Kansas, Dorothy is told in order to separate the two worlds, she will have to leave Oz forever!
When Tin Man falls in with the dangerous Wheelers, Dorothy and the guys have to save him before he attempts to jump across Emerald Gorge.
When Mitch, another resident of Kansas turns up, Dorothy can't wait to show him all the wonders of Oz! But Oz might not be the right place for this stick in the mud.
Scarecrow leaves his friends to go to college.
Lion encounters a giant munchkin boy.
The Nome King transports Ozma's castle underground.
Dorothy & the gang challenge the Wheelers to a race.
Wilhelmina searches for her lost broom.
General Jinjur uses Dorothy in her all-female army.
Scarecrow's pride stops him from building a safe bridge.
Toto is transformed into the legendary Ozsquatch.
When Lion, Scarecrow, and Tin Man wind up with a baby Woggle-Bug in their care, their parenting skills are put to the test, as is their friendship.
The Wicked Witch has taken over the Wizard.
Dorothy and her friends are sucked into the Wicked Witch's crystal ball, where they will spend eternity unless Dorothy makes a tough decision and a sacrifice.
When the Wizard discovers the Wicked Witch is still alive, he pays her a visit to strike an unsettling deal that will spell trouble for Dorothy and the gang.
The Wizard makes his return to Oz in the season premiere.