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The Batwheels team up with The Flash, scarlet speedster of the Justice League, in order to chase down an army of crime-committing cats!
When the villainous Clock King turns Bat-heroes into babies, the Batwheels are charged with stopping him -- and keeping the Bat-Babies out of trouble!
When Miss Kitka sneaks into the Batcave and steals a priceless diamond, Bam, Kitty and Ace chase her through the training arena's holographic city!
When Mr. Freeze tries to turn Gotham Point Beach into his own personal ski resort, Redbird and Buff must find a way to stop him and save summer.
The Batwheels tangle with a two-faced supervillain car named Dent, and with Bam out of town, it's up to Buff to lead the team.
Clayface is back in town, and this time he may be too much, and too many, for the Batwheels to handle.
Catwoman has her eyes on the prize at Gotham's big skateboarding competition, and it's up to Robin and Nightwing to stop her -- with help from Ace.
Buff feels left out at a playdate with Snowy and Grundy, and he goes off on his own. When Banebuggy shows up, Buff needs his friends more than ever.
When the rambunctious Kitty insists on joining Redbird on a covert mission to tail King Tut, Red worries things could get out of hand.
Batman calls on an old friend to lend MOE a hand in keeping the Batwheels clean and functional as they take on Condiment King.
Batman gets help from a mysterious, yet somehow familiar hero as he chases the villain Croc through the tunnels beneath Gotham City.
When Batman teams up with Aquaman to stop a sinister undersea plot, the Batwheels are excited to use their new cool underwater mode.
The Batwheels are shocked to discover that a crime wave taking place in Gotham is being perpetrated by someone very familiar.
Bibi and Batgirl team up with the fabulous magician of the Justice League, Zatana, and her amazing magic-using car, Presto.
Batman, Buff, and Ace put their new firefighter training to the test when a magical fire breaks out in Poison Ivy's fortress.
When the Batwheels celebrate their mutual birthdays together in the park, party games that should be fun start to go mysteriously wrong.
Batwing borrows a device that will allow the other Batwheels to fly like her! But if it falls into the wrong hands, it could spell trouble for Gotham.
Bibi is excited to use her sidecar on a mission with Batman and Batgirl, but can she adjust to the bulky accessory in time to stop Joker and Harley?
When Kitty splashes in Ultra Grow-Gas, she grows enormous! Now, the Batwheels must keep her, and Gotham, safe until she shrinks back down to normal.
Bibi and Batgirl are surprised to run into Harley and Jestah at their favorite popstar's concert, and now they've all got to team up to save the show!
Batman calls on his newest, amazingly flexible vehicle -- the Tumbler -- to help him navigate the Joker's funhouse lair.
The Legion of Zoom wants to prove they're better than the Batwheels at doing good for Gotham, so they form their own super-team!
When Badcomputer activates his own satellite and takes control of every computer on Earth, the Batwheels must launch into space to stop him!