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An epic showdown with new and old villains looms as the Paladins head toward Earth and soon come to realize that their home isn't like they left it.
With the future of Earth hanging in the balance, Voltron and the others come together to face a mysterious enemy unlike any they've ever seen.
As a massive battle rages on, Shiro goes solo on a dangerous mission to bring down Sendak and save his friends -- and his home.
Sanda's revelation shakes the Paladins, who are separated from the Lions. On Earth, Shiro, Sam and Coran attempt to get the Atlas powered up.
The Paladins work with the Garrison pilots on a mission that could provide more clues about how to take down Sendak's operation.
The Paladins drop off the Lions and head to Earth, believing that information Sam acquired years earlier could help them battle Sendak.
Sam and the others at the Garrison attempt to hold off the Galra attacks in hopes that a desperate plea for help will reach Voltron.
The Paladins receive a distress signal that's explained through a flashback to Pidge's father Sam's return to Earth four years earlier.
As the Paladins hurtle through space, they enter a seemingly endless void that tests their sanity -- and their loyalty to one another.
When Pidge intercepts a distress signal that the Paladins believe they recognize, the team ends up on a ruined planet that was ravaged by war.
The Paladins inexplicably become contestants on the crazy game show "Garfle Warfle Snick." But they're playing for much more than cash and prizes.
Stuck in a perilous situation far from home and needing help to get free, the Paladins realize their fate is in Coran's hands.
The Paladins stop at a base that belongs to the Blades, only to find it's been abandoned. But they come under attack before they can investigate.
Part of the group gets stuck on a planet where they're inadvertently miniaturized. Flashbacks reveal the beginnings of Keith and Shiro's relationship.
Though they've ushered in a new era of stability, the Voltron team must face down one final evil threat to bring everlasting peace to the universe.
An epic showdown with new and old villains looms as the Paladins head toward Earth and soon come to realize that their home isn't like they left it.
As the lines between darkness and light continue to blur, shocking revelations and power struggles send Voltron hurtling toward another epic showdown.
In an effort to take down the Galra, the Paladins enter into an uneasy alliance that could bring the peace they've long desired -- or doom them.
As Voltron builds a coalition of rebel forces who are eager to battle the Galra, divisions within the evil empire further threaten its stability.
Shifting roles within the team cause internal challenges as the Paladins continue to fight the Galra, who are undergoing major changes of their own.
Allura, Coran and the Paladins join allies old and new as they continue to fight the evil leader Zarkon with valor, ingenuity and humor.
Five space cadets learn that they have been called to defeat evil by piloting flying mechanical lions that combine to form an awe-inspiring robot.