请调整浏览器窗口大小或者请使用手机查看!
A ski trip turns spooky for the gang when they run into the ghostly Yeti Beast, and a Tibetan hermit who says he is responsible for summoning the monster.
Scooby must spend the night in a haunted house in order to receive an inheritance.
The gang stumbles across a UFO's landing site when the Mystery Machine runs out of gas on a deserted road.
The gang sets out to solve the mystery of a ghostly pirate seemingly bent on avenging his capture by a shipping magnate's ancestor.
A zombie walks in front of the Mystery Machine as the gang heads into the bayou for a fishing trip, leading to a real witch hunt.
The gang helps a professor set up an ancient Egypt exhibit, but the star of the display keeps vanishing.
The gang visits Franken Castle, which seems to be crowded with famous inhabitants Dracula, the Monster and Wolf Man.
A ghost clown haunts a small circus, using hypnotism to bend locals to his will.
A sinister puppet master manipulates the gang's investigation of a case of counterfeit.
The gang investigates a haunted seaside amusement park.
The gang is hired by Daphne's uncle, a famous director, as extras in his latest project. But the star of the show is a real, nasty ape.
When the gang visits the Weatherby estate, they must investigate a mysterious voice and a ghost who demands the family return its fortune to a neighboring clan.
Scooby impersonates a prize-winning Great Dane to catch whoever is stealing show dogs.
The gang explores a mining town and investigate a phantom miner who's driving the business away from a nearby dude ranch.
The sleuths shipwreck on a deserted island and explore a haunted castle.
Scooby and the gang become mixed up in a mystery when he surfs into what appears to be the ghost of Captain Cutler.
Scooby Doo and Shaggy Rogers stumble across a lone suit of black armor and embark on a quest to find the artifact's missing owner.