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A phantom interrupts Shaggy and Scooby's performance on a TV dance show.
The gang goes camping and stumbles across a lonely graveyard and an empty tomb whose missing inhabitant was suspected of being a werewolf.
A Hawaiian vacation turns into another investigation when Scooby and Shag are threatened by a witch doctor.
The gang investigates a haunted southern mansion when the Mystery Machine overheats and strands them nearby.
The kids look for a ghostly bank robber who seems able to walk through walls.
Shaggy and Scooby hook a frozen caveman and present the chilly artifact to Oceanland. But the creature is mysteriously thawed out and goes on a rampage.
When Daphne innocently buys a mask that once belonged to an ancient warlord, the gang finds itself pursued by zombies and ghosts.
The gang follows a mysterious figure through a marsh to the house of a latter-day Dr. Jekyl, whose alter ego is apparently a jewel thief.