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After a wild bachelorette party with Lysa's childhood best friend, the team wakes up in rough shape and hungover with no idea how they ended up where they are. They reconstruct the night by re-telling what they each do remember in order to figure out how they ended up here, and to prove to Lysa that her friend isn't who she said she is.
Connor is forced to reconnect with people from his pre-Library life, and must defeat an old adversary who has grown powerful in his absence.
When the magic door reroutes Charlie, Lysa, and Connor to a bizarre manor where a series of Agatha Christie-style murders take place, they must figure out whodunnit while Vikram tries to track them down with the help of a mysterious tarot card reader.
The team goes to a college campus with a world-class observatory to discover who is using the Crystal of Dr. John Dee to steal people's memories, in order to own the future.
The Librarians head to Paris after a string of robberies leaves mysteriously lovestruck victims in their wake. When they learn that a magical love artifact is behind the thefts, they enlist help from Vikram's old friend — Cupid himself.
Half our Librarian team become trapped on a runaway ghost train. Can the rest of the team help solve the unresolved business of the ghosts onboard before the train completes a rampage of destruction?
Our newly assembled Librarians crew investigates a mysterious "dancing sickness" leading them to a showdown with a powerful magical factioneer at a professional ballet company.
When a Librarian from 200 years ago reappears today, he brings back to life a long-closed magical Library and accidentally resurrects an evil Drekavac. The Librarian, along with a quickly assembled team, must stop the Drekavac before it can kill and multiply.