请调整浏览器窗口大小或者请使用手机查看!
In the third season, which picks up in March 1986, Mutiny leaves Texas for the big leagues of Silicon Valley. Founders Cameron Howe and Donna Clark search for the idea that will launch Mutiny as a player, but new collaborators test their partnership. Gordon struggles to find a place within his wife's company as Joe McMillan builds upon his empire, reinventing himself with a bold play that shocks the Valley and sends him back into the lives of his old partners.
Donna's vision creates a spirited discussion over the next big thing, and how to achieve it. The end result may not make everyone happy.
Donna tries to bring everyone together at Comdex with her vision of the internet's future; Gordon faces a strong-willed Joanie.
Diane, Bos and Donna hit the road in hopes of building support for Mutiny; everyone else awaits the big day; Joe approaches Cam for a favor.
Joe and Ryan face the consequences of Joe's decision; Gordon experiences a crisis of conscience; Donna and Cameron fight about the future.
An offer to purchase Mutiny creates tension; Gordon and Cam bond over video games while Donna has a weekend to herself; Joe faces off against the board.
Donna and Gordon treat themselves to a vacation at home instead of camping; Joe and Ryan have a revelation; Cameron and Bos return to Texas.
A game of laser tag teaches Gordon the importance of teamwork; Donna and Cameron disagree on their acquisition.
Gordon and Donna's personal life bleeds into work, causing tension at the office; Joe meets with the MacMillan board.
While Cameron and Donna struggle to find venture capital, Joe hires a key coder, leaving the rest of the team at a loss.
In the third-season premiere, Donna and Cameron explore their options to expand beyond chat. Meanwhile, Gordon settles in at Mutiny; and Joe launches his latest product.
The final season of the series will see our cast of characters navigating the early days of the Internet and web browsers, pondering their destinies both personally and professionally, while the competitive nature of the tech world continues to complicate and affect their relationships.
In the third season, which picks up in March 1986, Mutiny leaves Texas for the big leagues of Silicon Valley. Founders Cameron Howe and Donna Clark search for the idea that will launch Mutiny as a player, but new collaborators test their partnership. Gordon struggles to find a place within his wife's company as Joe McMillan builds upon his empire, reinventing himself with a bold play that shocks the Valley and sends him back into the lives of his old partners.
The Giant is about to go the way of the dinosaur and the lesson is clear: only the truly disruptive ideas are destined to matter.
A former IBM exec reverse engineers the PC and forces his company, Cardiff Electric, into the personal computer race.