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The final season of the series will see our cast of characters navigating the early days of the Internet and web browsers, pondering their destinies both personally and professionally, while the competitive nature of the tech world continues to complicate and affect their relationships.
Donna celebrates a milestone with her closest allies; Cameron contemplates saying goodbye; Joe confronts an uncertain future.
Donna faces a professional crossroads; Joanie takes a trip; Joe unveils Comet's new look; Cameron asks a favor from a one-time collaborator.
Cameron helps Donna pack up; Bos makes his famous chili; Joe helps Haley recover a memorable keep sake; Gordon and Donna fight.
Joe and Gordon discuss Comet's future; Donna takes a vacation; a new collaborator challenges Cameron; Bos and Diane make a life-altering choice.
Donna makes a play for a heavy-hitter; Gordon confronts his daughter about an issue at school; Cameron finds a new fan; Joe sees a new side of Haley.
Donna struggles with suspicion; Bosworth hits a breaking point; Joe confesses to Gordon while Cameron faces past mistakes.
Cameron buys a plot of land to recenter; Joe and Gordon hire a team of websurfers to map the web; Donna focuses her team on the mission ahead.
Cameron promotes her game at an industry conference; Donna squares off against old rivals; Gordon struggles to support Joe's newest idea.
Joe and Cameron talk on the phone; Donna promotes her assistant; Gordon's business buckles under pressure from a larger competitor.
Gordon enjoys success while Joe works to keep their web project afloat; Cameron extends a business trip; Donna launches a new venture.
The final season of the series will see our cast of characters navigating the early days of the Internet and web browsers, pondering their destinies both personally and professionally, while the competitive nature of the tech world continues to complicate and affect their relationships.
In the third season, which picks up in March 1986, Mutiny leaves Texas for the big leagues of Silicon Valley. Founders Cameron Howe and Donna Clark search for the idea that will launch Mutiny as a player, but new collaborators test their partnership. Gordon struggles to find a place within his wife's company as Joe McMillan builds upon his empire, reinventing himself with a bold play that shocks the Valley and sends him back into the lives of his old partners.
The Giant is about to go the way of the dinosaur and the lesson is clear: only the truly disruptive ideas are destined to matter.
A former IBM exec reverse engineers the PC and forces his company, Cardiff Electric, into the personal computer race.