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A new threat appears from the West as Shiroe contains the disturbances from the People of the Land.
The People of the Land continue to harass and impede the adventurers throughout Akihabara. Shiroe can't seem to find any rhyme or reason for this attack, and while he ponders a solution, a new enemy makes his move.
Shiroe decides to let his guard down and enjoy the Scale Festival while it lasts. While the celebrations continue, a new enemy emerges to threaten Akihabara.
The Scale Festival is today and both Minori and Akatsuki want to take Shiroe to an all-you-can-eat cake buffet. Things quickly go south for poor Shiroe, as he's faced with a situation he isn't strategically ready for!
The adventurers and People of the Land celebrate the impending victory over the Goblin King. Shiroe happens upon new information that could have grave consequences.
With Rundel in critical condition, Shiroe attempts a new type of magic that has the potential to change the world.
As Crusty leads the Vanguard into the heart of the goblin horde, a different kind of battle rages near Choushi, where Minori and her party desperately fight off a monster swell near the river that threatens to break through.
Princess Lenessia, clad in full battle regalia, personally requests aid from the adventurers in Akihabara. As the goblin menace approaches, adventurers far and wide prepare for battle.
As the Goblin King's troops draw ever closer to one of the League's cities, the People of the Land representatives discover a startling truth, and try to hide their secret as they negotiate for aid.
The horde of monsters are a result of a new Goblin King being crowned. Shiroe and the others decide what must be done to protect the People of the Land.
Minori helps her group of young adventurers maximize their potential in battle. Elsewhere, Shiroe ponders the consequences of repeated deaths and memory loss.
Shiroe and Akatsuki meet with Regan of Miral Lake and learn the intricacies of the Elder Tale world. Elsewhere, Minori tries to take charge.
Crusty uses Princess Lenessia as a "shield", disguising himself among the People of the Land. Akatsuki and Shiroe learn more about the NPC's intents.
The Round Table meet with delegates from Eastal and try to feel out their motives. Meanwhile, Minori and her group of young adventurers take on their first dungeon.
The Kingdom of Eastal invited Shiroe and the Round Table to a dinner. Crescent Moon holds a training camp at the beach.
With the Round Table Conference being a huge success, a probable new enemy appears that no one quite expected.
Shiroe has gathered all the major guilds for a round table conference to discuss the state of Akihabara. The Villain in Glasses stays true to his nickname and throws a curveball into the meeting.
Shiroe's plan is shaping up. Next step: funding. The three biggest merchant guilds are invited to discuss how to raise money by offering a slice of the Crescent Moon pie.
Shiroe's Log Horizon, along with the Crescent Moon Guild, open up a food stand, serving up real food to reach their 5 million gold goal.
A strange atmosphere has befallen Akihabara. As lower level players are being farmed for items, Shiroe contemplates his next move.
After rescuing Serara, the party heads back to Akihabara, learning new quirks about the world around them as they travel.
Shiroe and his party meet up with Serara and his old friend Nyanta. As they attempt to escape Susukino, Demikas and his gang interfere at the gates.
In order to avoid a fight with wyverns, Shiroe and his party journey through the Depths of Palm, and run into a Nova Expansion Boss Monster.
Shiroe and his party encounter a group of Pkers - Player Killers. Later, they embark on a rescue mission together.
Shiroe finds himself within the MMORPG Elder Tale, and soon realizes that he's not alone. Together with two of his game friends, they set out to look for answers.
A year after the adventurers were blown into the Elder Tale world, Akiba's prosperity begins to teeter with the emergence of a new monster ("Genius"), a festering power struggle between the east-west aristocrats, and the growing gap among the adventurers themselves.
Finally, the Round Table, the symbol of their unity, faces a decisive crisis...