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On a world with a television program based on the sliders' adventures, a psychic predicts the sliders' fate: they die in their next slide. He begs Rembrandt, Maggie, Diana and Mallory stay, although once again they do not want to stay. Their timer is destroyed and they have to find another way out, but there's a catch, only one can go.
In their final encounter with Dr. Geiger, the scientist reveals that he can separate Mallory from his double Quinn.
The group lands on a world where Rembrandt is regarded as a deity.
The sliders must find a gem needed to repair their malfunctioning timer.
The sliders exit a vortex in the middle of the ocean, and must join the crew of a pirate ship in order to get back to California.
At a state-of-the-art entertainment center that offers role-playing scenarios, Maggie is thrust into a virtual-reality drama: a Civil War battlefield that traumatizes her.
The vortex deposits the Sliders in a "neural remapping center," where Diana is mistaken for a patient: an internee prepped for brain surgery that quashes individuality.
A beloved, long-lost Slider contacts Rembrandt, who subsequently winds up being used by the crafty Kromaggs in a biotechnological plot to eliminate all humans.
Mallory falls for a rebel with a cause. She's the driven, sensuous leader of a gang of motorcyclists combatting authority in a world where gas-powered vehicles are outlawed.
Peril awaits Maggie in her home town of Fresno, Cal., where she's mistaken for her double: a decorated astronaut who was presumably killed on a mission to Mars.
In a world reminiscent of the Roaring Twenties, the Sliders confront Rembrandt's evil double, a crooked cop tied to gangsters dealing in...bootleg coffee.
A trumped-up sex scandal links Maggie to the President, whose chief of staff uses rumors of their alleged affair to distract the public from an ongoing war with Switzerland.
Maggie is kidnapped by an all-powerful conglomerate, which controls food, clothing and other essentials via a credit system that assigns citizens data codes.
A communal group of spiritual healers called the Believers tend to Mallory, who's been paralyzed in a hurried slide. But there's a catch to the cure: the patient loses individuality.
On an island, the Sliders find refuge with a besieged monastic people.
Warfare in an eerie realm engages the Sliders, who are recruited to fight the Kromaggs by an earthling sergeant with a closely guarded secret. It may hold the key to the Sliders' freedom.
Quantum leaps distress Diana, who encounters a troubled double of herself; and Mallory, who experiences flashbacks to Quinn's life that rack him physically and emotionally.
A megalomaniac plots to use the sliders and the time-altering vortex in a scheme for world domination.