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Stan Marsh has hit rock bottom. He's got no job, no bicycle and his only way out of a bad situation is to coach the local pee wee hockey team. Once a hotshot pee wee hockey player himself, Marsh has tried to put those days behind him. But he's still living with the memory of how he let his team down when he missed the winning shot in the big game. Now, he's about to find out that being a coach means facing your past. He's determined to show his kids what it's like to be winners!
Cartman tries to escape a dystopian future plagued by militant otters and a lack of video games.
South Park residents clash over the teaching of evolution. Meanwhile, Cartman attempts time travel so he can play a soon-to-be-released video-game system.
Satan tries to plan a Halloween party while dealing with a religious group, an ex-lover and mischievous serial killers.
Cartman is tapped to be the new hallway monitor and takes offense when Kyle discovers a teacher is having an affair with a student in his jurisdiction.
The gang discovers who's responsible for the 9/11 attacks and realizes South Park may be in danger.
The gang attempts to save the online game World of Warcraft after it is taken over by a renegade gamer.
Cartman's mom employs the Dog Whisperer to help curb her son's behavioral problems.
Cartman finds treasure when the boys get stuck in a cave.
Oprah picks Towelie's memoir for her book club, but his account is found to be less than truthful. Soon, the public derision lures Towelie off the wagon.
Kyle is injured and Cartman must forge on alone, determined to stop the makers of "Family Guy."
Kyle and Cartman race to Hollywood, with the fate of Kyle's favorite cartoon, "Family Guy," at stake.
Stan leads a campaign to purchase hybrid cars, but it stalls when an environmental disaster threatens the town.
Chef Jerome McElroy returns, though the kids notice he's not quite the same.